added english pictures and fixed text translations

This commit is contained in:
fschade committed 2026-10-06 12:06:24 +02:00
1 parent 21c73df3eb
commit 563b4800ee
50 files changed
+280 -1787

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-14
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@@ -4,15 +4,10 @@ extends Control
@onready var players_turning = [$Panel/SubViewportContainer/SubViewport/Players/Player1/MeshInstance3D,
$Panel/SubViewportContainer/SubViewport/Players/Player2/MeshInstance3D,
$Panel/SubViewportContainer/SubViewport/Players/Player3/MeshInstance3D]
@onready var language_button: Button = $language
const FLAG_DE = preload("res://assets/Images/de.svg")
const FLAG_US = preload("res://assets/Images/us.svg")
func _ready() -> void:
$AnimationPlayer.play("turning")
_update_language_button()
func selected_via_click(chosen_player: int) -> void:
@@ -38,15 +33,6 @@ func _change_language() -> void:
Global.apply_locale("en")
else:
Global.apply_locale("de")
_update_language_button()
func _update_language_button() -> void:
# Show the flag of the language you can switch TO
language_button.text = ""
language_button.icon = FLAG_US if Global.locale == "de" else FLAG_DE
language_button.expand_icon = true
language_button.custom_minimum_size = Vector2(48, 32)
func _on_start_pressed() -> void: