first version of EU AI Act game
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[gd_resource type="ArrayMesh" load_steps=3 format=3 uid="uid://cx3mytwy5a0ld"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_juade"]
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resource_name = "gold"
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cull_mode = 2
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albedo_color = Color(0.5599798, 0.46687463, 0.24808455, 1)
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metallic = 0.8496732
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roughness = 0.61764705
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[sub_resource type="ArrayMesh" id="ArrayMesh_1o2vn"]
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_surfaces = [{
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"aabb": AABB(-10.976849, 0, -1, 21.953697, 1e-05, 2),
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"format": 34896613377,
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"index_count": 6,
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"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 0, 0, 3, 0, 1, 0),
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"name": "gold",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 4,
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}]
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blend_shape_mode = 0
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[resource]
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resource_name = "assets_Plane_012"
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_surfaces = [{
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"aabb": AABB(-10.976849, 0, -1, 21.953697, 1e-05, 2),
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"attribute_data": PackedByteArray(0, 0, 255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0),
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"format": 34896613399,
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"index_count": 6,
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"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 0, 0, 3, 0, 1, 0),
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"material": SubResource("StandardMaterial3D_juade"),
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"name": "gold",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 4,
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}]
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_1o2vn")
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