first version of EU AI Act game
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@@ -0,0 +1,39 @@
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extends Control
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const NR_CORRECT_BTNS := 9
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var correct_buttons_pressed := 0
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var wrong_buttons_pressed := 0
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signal game_finished
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var missing_btns := 9
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func keypad_game_finished() -> void:
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$Panel/Panel2.visible = true
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await get_tree().create_timer(3.0).timeout
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game_finished.emit()
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func _on_correct_button_toggled(toggled_on: bool) -> void:
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if toggled_on:
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correct_buttons_pressed += 1
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if correct_buttons_pressed == NR_CORRECT_BTNS and wrong_buttons_pressed == 0:
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keypad_game_finished()
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else:
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correct_buttons_pressed -= 1
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missing_btns = NR_CORRECT_BTNS - correct_buttons_pressed
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change_hint()
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if missing_btns < 6:
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$Panel/Panel/Label/missing.visible = true
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func _on_wrong_button_toggled(toggled_on: bool) -> void:
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if toggled_on:
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wrong_buttons_pressed += 1
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else:
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wrong_buttons_pressed -= 1
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if correct_buttons_pressed == NR_CORRECT_BTNS and wrong_buttons_pressed == 0:
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keypad_game_finished()
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missing_btns = NR_CORRECT_BTNS - correct_buttons_pressed
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func change_hint() -> void:
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$Panel/Panel/Label/missing.text = "[noch " + str(missing_btns) + "]"
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