first version of EU AI Act game
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[gd_scene load_steps=10 format=3 uid="uid://dcyiylikqbml0"]
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[ext_resource type="Script" uid="uid://bivev0gbnbo5t" path="res://npc.gd" id="1_ideak"]
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[ext_resource type="PackedScene" uid="uid://ctx8osel3k43n" path="res://check_collision_wall.tscn" id="2_xxcha"]
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[ext_resource type="PackedScene" uid="uid://bhihpqj7er21q" path="res://check_collision_npc.tscn" id="3_kh24r"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v7lw1"]
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albedo_color = Color(0.95, 0.91833335, 0, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_ideak"]
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material = SubResource("StandardMaterial3D_v7lw1")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xxcha"]
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albedo_color = Color(0.3250464, 0.7797206, 0.1373662, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_kh24r"]
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material = SubResource("StandardMaterial3D_xxcha")
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ul7y6"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ideak"]
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radius = 1.4262695
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height = 2.852539
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[node name="NPC" type="CharacterBody3D"]
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collision_layer = 8
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collision_mask = 3
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script = ExtResource("1_ideak")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CapsuleMesh_ideak")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="MeshInstance3D"]
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transform = Transform3D(-1.8953326e-08, 0, 0.683138, 0, 0.5, 0, -0.43360156, 0, -2.986091e-08, -0.003729701, 0.500463, 0.37263048)
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mesh = SubResource("SphereMesh_kh24r")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_ul7y6")
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[node name="RayCast3D" parent="." instance=ExtResource("2_xxcha")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9736039, 0)
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[node name="InteractionChecker" type="Area3D" parent="."]
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collision_layer = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="InteractionChecker"]
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shape = SubResource("CapsuleShape3D_ideak")
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[node name="RayCast3D2" parent="." instance=ExtResource("3_kh24r")]
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[connection signal="body_entered" from="InteractionChecker" to="." method="_on_interaction_checker_body_entered"]
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[connection signal="body_exited" from="InteractionChecker" to="." method="_on_interaction_checker_body_exited"]
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