first version of EU AI Act game
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extends Control
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@onready var player_panel_array = [$Control/Panel4, $Control/Panel2, $Control/Panel3]
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@onready var players_turning = [$Panel/SubViewportContainer/SubViewport/Players/Player1/MeshInstance3D,
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$Panel/SubViewportContainer/SubViewport/Players/Player2/MeshInstance3D,
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$Panel/SubViewportContainer/SubViewport/Players/Player3/MeshInstance3D]
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func _ready() -> void:
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$AnimationPlayer.play("turning")
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func selected_via_click(chosen_player: int) -> void:
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player_panel_array[Global.PlayerSelection].get_theme_stylebox('panel').border_color = Color('cccccc')
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players_turning[Global.PlayerSelection].visible = false
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Global.PlayerSelection = chosen_player
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for i in players_turning[chosen_player].mesh.get_surface_count():
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players_turning[chosen_player].set_surface_override_material(i, null)
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player_panel_array[chosen_player].get_theme_stylebox('panel').border_color = Color('30e7f2')
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players_turning[Global.PlayerSelection].visible = true
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func _on_button_1_pressed() -> void:
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selected_via_click(0)
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func _on_button_2_pressed() -> void:
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selected_via_click(1)
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func _on_button_3_pressed() -> void:
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selected_via_click(2)
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func _on_start_pressed() -> void:
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var mesh = players_turning[Global.PlayerSelection].mesh.duplicate()
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for i in range(mesh.get_surface_count()):
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var override_mat = players_turning[Global.PlayerSelection].get_surface_override_material(i)
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if override_mat:
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mesh.surface_set_material(i, override_mat)
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ResourceSaver.save(mesh, "user://player_anim.tres")
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get_tree().change_scene_to_file("res://title_screen_animation.tscn")
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func _on_line_edit_text_changed(new_text: String) -> void:
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Global.player_name = new_text
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func _on_impressum_pressed() -> void:
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$Panel2.visible = true
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$Panel2/Label.text = load_text_file('res://Resources/documents/impressum.txt')
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func _on_datenschutz_pressed() -> void:
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$Panel2.visible = true
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$Panel2/Label.text = load_text_file('res://Resources/documents/datenschutz.txt')
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func _on_button_pressed() -> void:
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$Panel2.visible = false
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func load_text_file(path: String):
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var file = FileAccess.open(path, FileAccess.READ)
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var content = file.get_as_text()
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return content
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