first version of EU AI Act game
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extends Control
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func _ready() -> void:
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DialogueManager.dialogue_ended.connect(_on_dialogue_ended)
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$Panel/SubViewportContainer/SubViewport/Player/astronaut/Armature/Skeleton3D/Cube_001.mesh = load(Global.mesh_resource_player)
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$Panel/Spieler1/LineEdit.text = Global.player_name
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func _on_animation_player_animation_finished(anim_name: StringName) -> void:
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print('changning animation')
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if anim_name=="move_oof":
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$AnimationPlayer2.play("turn_and_walk")
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$Panel/SubViewportContainer/SubViewport/Player/astronaut/AnimationPlayer.play("walk")
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elif anim_name == "turn_and_walk":
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DialogueManager.show_chosen_dialogue_balloon(load("res://Interact/dialogue/albatross.dialogue"), "/game_balloons/game_balloon_v_3.tscn", "start")
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$AudioStreamPlayer.volume_db = -20.0
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elif anim_name=="finish":
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Transition.change_scene("res://ai_act_float_text.tscn")
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func _on_dialogue_ended(_resource: DialogueResource) -> void:
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$AnimationPlayer2.play("finish")
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$AudioStreamPlayer.volume_db = -10.0
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