[gd_scene load_steps=3 format=3 uid="uid://78ini7csghyn"] [ext_resource type="ArrayMesh" uid="uid://3dws0pbmut6j" path="res://Resources/meshes/fence_right.tres" id="1_2kidb"] [sub_resource type="BoxShape3D" id="BoxShape3D_mfgll"] size = Vector3(0.211, 10, 1.981) [node name="FenceRight" type="StaticBody3D"] collision_layer = 64 collision_mask = 9 [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(-4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0, 1, 0, 1.3164206, 0) mesh = ExtResource("1_2kidb") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0075683594, 4.9798994, -0.00012207031) shape = SubResource("BoxShape3D_mfgll")