extends Node3D @onready var floating_text_component: FloatingComponent = %FloatingTextComponent var current_displayed_text : String = "" func _ready() -> void: floating_text_component.set_text(tr("FLOAT_TEXT")) floating_text_component.emit_spawn_text.emit() await get_tree().create_timer(33.0).timeout $start_btn.visible = true func _on_area_3d_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT: get_tree().change_scene_to_file("res://ai_act_text.tscn") func _on_start_btn_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void: if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT: get_tree().change_scene_to_file("res://star_animation.tscn")