[gd_resource type="ArrayMesh" load_steps=3 format=3 uid="uid://dxs6dl0kt33hf"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eac83"] resource_name = "gold" cull_mode = 2 albedo_color = Color(0.5599798, 0.46687463, 0.24808455, 1) metallic = 0.8496732 roughness = 0.61764705 [sub_resource type="ArrayMesh" id="ArrayMesh_4me7l"] _surfaces = [{ "aabb": AABB(-10.976849, 0, -1, 21.953697, 1e-05, 2), "format": 34896613377, "index_count": 6, "index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 0, 0, 3, 0, 1, 0), "name": "gold", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, "vertex_data": PackedByteArray(0, 0, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) }] blend_shape_mode = 0 [resource] resource_name = "assets_Plane_012" _surfaces = [{ "aabb": AABB(-10.976849, 0, -1, 21.953697, 1e-05, 2), "attribute_data": PackedByteArray(0, 0, 255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0), "format": 34896613399, "index_count": 6, "index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 0, 0, 3, 0, 1, 0), "material": SubResource("StandardMaterial3D_eac83"), "name": "gold", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, "vertex_data": PackedByteArray(0, 0, 0, 0, 255, 255, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 255, 255, 0, 0, 255, 255, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127) }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_4me7l")