extends Control const NR_CORRECT_BTNS := 9 var correct_buttons_pressed := 0 var wrong_buttons_pressed := 0 signal game_finished var missing_btns := 9 func keypad_game_finished() -> void: $Panel/Panel2.visible = true await get_tree().create_timer(3.0).timeout game_finished.emit() func _on_correct_button_toggled(toggled_on: bool) -> void: if toggled_on: correct_buttons_pressed += 1 if correct_buttons_pressed == NR_CORRECT_BTNS and wrong_buttons_pressed == 0: keypad_game_finished() else: correct_buttons_pressed -= 1 missing_btns = NR_CORRECT_BTNS - correct_buttons_pressed change_hint() if missing_btns < 6: $Panel/Panel/Label/missing.visible = true func _on_wrong_button_toggled(toggled_on: bool) -> void: if toggled_on: wrong_buttons_pressed += 1 else: wrong_buttons_pressed -= 1 if correct_buttons_pressed == NR_CORRECT_BTNS and wrong_buttons_pressed == 0: keypad_game_finished() missing_btns = NR_CORRECT_BTNS - correct_buttons_pressed func change_hint() -> void: $Panel/Panel/Label/missing.text = "[noch " + str(missing_btns) + "]"