extends Node3D var do_rotate = false var rotation_speed = 0.0 # starting speed var acceleration = -180.0 # how fast the spin speeds up var j := 0 func _ready() -> void: $AnimationPlayer.play("move_to_circle") $audio_portal.play() func _process(delta): if do_rotate: rotation_speed += acceleration * delta $TextTilt/Pivot.rotation_degrees.z += rotation_speed * delta func _on_animation_player_animation_finished(anim_name: StringName) -> void: if anim_name=="move_to_circle": await get_tree().create_timer(0.5).timeout $AnimationPlayer.play("move_shuttle") do_rotate = true await get_tree().create_timer(3.0).timeout do_rotate = false $AnimationPlayer.play("finish") if anim_name=="finish": Transition.change_scene("res://Resources/Terrains/chip/terrain_chip.tscn") func _on_animation_player_animation_started(anim_name: StringName) -> void: if anim_name=="finish": var tween = create_tween() tween.tween_property($WorldEnvironment.environment, "background_energy_multiplier", 0.1, 3.0) func _on_audio_portal_finished() -> void: $audio2.play() func _on_audio_2_finished() -> void: if j < 2 : j += 1 $audio2.play() else: $audio3.play() func _on_audio_3_finished() -> void: $audio4.play()