extends Control func _ready() -> void: DialogueManager.dialogue_ended.connect(_on_dialogue_ended) $Panel/SubViewportContainer/SubViewport/Player/astronaut/Armature/Skeleton3D/Cube_001.mesh = load(Global.mesh_resource_player) $Panel/Spieler1/LineEdit.text = Global.player_name func _on_animation_player_animation_finished(anim_name: StringName) -> void: print('changning animation') if anim_name=="move_oof": $AnimationPlayer2.play("turn_and_walk") $Panel/SubViewportContainer/SubViewport/Player/astronaut/AnimationPlayer.play("walk") elif anim_name == "turn_and_walk": DialogueManager.show_chosen_dialogue_balloon(load("res://Interact/dialogue/albatross.dialogue"), "/game_balloons/game_balloon_v_3.tscn", "start") $AudioStreamPlayer.volume_db = -20.0 elif anim_name=="finish": Transition.change_scene("res://ai_act_float_text.tscn") func _on_dialogue_ended(_resource: DialogueResource) -> void: $AnimationPlayer2.play("finish") $AudioStreamPlayer.volume_db = -10.0