Files

13 lines
312 B
GDScript

extends RichTextLabel
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var scene_name = get_tree().current_scene.name
text = "/" + scene_name + "/"
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass