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gaim/Resources/Terrains/textures/Metal049A_1K-PNG/Metal049A_1K-PNG.mtlx
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<?xml version="1.0"?>
<materialx version="1.39" fileprefix="./">
<open_pbr_surface type="surfaceshader" xpos="6.159420" ypos="-1.879310" name="Metal049A_1K_PNG_OpenPbrSurface">
<input type="color3" name="base_color" nodename="Metal049A_1K_PNG_Color" />
<input type="float" name="base_metalness" nodename="Metal049A_1K_PNG_Metalness" />
<input type="vector3" name="geometry_normal" nodename="NormalMap" />
<input type="float" name="specular_roughness" nodename="Metal049A_1K_PNG_Roughness" />
</open_pbr_surface>
<surfacematerial type="material" xpos="8.695652" ypos="0.000000" name="Metal049A_1K_PNG">
<input type="surfaceshader" name="surfaceshader" nodename="Metal049A_1K_PNG_OpenPbrSurface" />
<input type="displacementshader" name="displacementshader" nodename="displacement" />
</surfacematerial>
<tiledimage type="color3" xpos="3.623188" ypos="-3.103448" name="Metal049A_1K_PNG_Color">
<input type="filename" value="Metal049A_1K-PNG_Color.png" colorspace="srgb_texture" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<tiledimage type="float" xpos="3.623188" ypos="5.163793" name="Metal049A_1K_PNG_Displacement">
<input type="filename" value="Metal049A_1K-PNG_Displacement.png" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<displacement type="displacementshader" xpos="6.159420" ypos="1.879310" name="displacement">
<input type="float" name="displacement" nodename="Metal049A_1K_PNG_Displacement" />
<input type="float" value="1.0" name="scale" />
</displacement>
<tiledimage type="float" xpos="3.623188" ypos="-1.758621" name="Metal049A_1K_PNG_Metalness">
<input type="filename" value="Metal049A_1K-PNG_Metalness.png" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<tiledimage type="vector3" xpos="1.086957" ypos="0.879310" name="Metal049A_1K_PNG_NormalGL">
<input type="filename" value="Metal049A_1K-PNG_NormalGL.png" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<normalmap type="vector3" xpos="3.623188" ypos="3.586207" name="NormalMap">
<input type="vector3" name="in" nodename="Metal049A_1K_PNG_NormalGL" />
<input type="float" value="1.0" name="scale" />
</normalmap>
<tiledimage type="float" xpos="3.623188" ypos="-0.413793" name="Metal049A_1K_PNG_Roughness">
<input type="filename" value="Metal049A_1K-PNG_Roughness.png" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
</materialx>