Files
gaim/global.gd
T

31 lines
852 B
GDScript

extends Node
var coins := 0
const NUM_COINS_TO_WIN = 6
const TOTAL_BALLOONS_A2 = 4
const NUM_PLAYER_OPTIONS = 3
var PlayerSelection := 0
var batteries := 0
const mesh_resource_player := "user://player_anim.tres"
var player_name = "Spieler1"
const DEFAULT_PLAYER_NAMES: Array[String] = ["Spieler1", "Player1"]
var chatbot_opened = false
var balloon_collected = false
var resource_balloon = ""
var locale := ""
func _ready() -> void:
if locale.is_empty():
var os_lang := OS.get_locale_language()
locale = "de" if os_lang == "de" else "en"
apply_locale(locale)
func apply_locale(new_locale: String) -> void:
var using_default_name := player_name.is_empty() or player_name in DEFAULT_PLAYER_NAMES or player_name == tr("Spieler1")
locale = new_locale
TranslationServer.set_locale(locale)
if using_default_name:
player_name = tr("Spieler1")