10 lines
223 B
GDScript
10 lines
223 B
GDScript
extends Node3D
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func _ready() -> void:
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$Armature/Skeleton3D/Cube_001.mesh = load(Global.mesh_resource_player)
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if Global.balloon_collected == true:
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$Balloon.visible = true
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$Balloon.set_mesh(Global.resource_balloon)
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