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gaim/Resources/meshes/bridge.tres

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[gd_resource type="ArrayMesh" load_steps=3 format=3 uid="uid://dxs6dl0kt33hf"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eac83"]
resource_name = "gold"
cull_mode = 2
albedo_color = Color(0.5599798, 0.46687463, 0.24808455, 1)
metallic = 0.8496732
roughness = 0.61764705
[sub_resource type="ArrayMesh" id="ArrayMesh_4me7l"]
_surfaces = [{
"aabb": AABB(-10.976849, 0, -1, 21.953697, 1e-05, 2),
"format": 34896613377,
"index_count": 6,
"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 0, 0, 3, 0, 1, 0),
"name": "gold",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray(0, 0, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
}]
blend_shape_mode = 0
[resource]
resource_name = "assets_Plane_012"
_surfaces = [{
"aabb": AABB(-10.976849, 0, -1, 21.953697, 1e-05, 2),
"attribute_data": PackedByteArray(0, 0, 255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0),
"format": 34896613399,
"index_count": 6,
"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 0, 0, 3, 0, 1, 0),
"material": SubResource("StandardMaterial3D_eac83"),
"name": "gold",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray(0, 0, 0, 0, 255, 255, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 255, 255, 0, 0, 255, 255, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127)
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_4me7l")