Files
gaim/Resources/Objects/quiz_object.gd
T
2026-07-29 11:34:28 +02:00

83 lines
3.0 KiB
GDScript

extends Node3D
class_name QuizBox
@export var question: String
@export var correct: int
@export var answer_0: String
@export var answer_1: String
@export var answer_2: String
@export var answer_3: String
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var quiz_light: CSGSphere3D = $quiz_box_sb/quiz_box/quiz_light
@onready var answer_pad_0: Area3D = $answers/answer_pad_0/Area3D
@onready var answer_pad_1: Area3D = $answers/answer_pad_1/Area3D
@onready var answer_pad_2: Area3D = $answers/answer_pad_2/Area3D
@onready var answer_pad_3: Area3D = $answers/answer_pad_3/Area3D
@onready var answer_0_label: Label3D = $answers/answer_pad_0/answer_0_label
@onready var answer_1_label: Label3D = $answers/answer_pad_1/answer_1_label
@onready var answer_2_label: Label3D = $answers/answer_pad_2/answer_2_label
@onready var answer_3_label: Label3D = $answers/answer_pad_3/answer_3_label
@onready var question_label: Label3D = $StaticBody3D/Wall/question_label
var answered_correctly := false
func _ready() -> void:
# Texte setzen
question_label.text = tr(question)
answer_0_label.text = tr(answer_0)
answer_1_label.text = tr(answer_1)
answer_2_label.text = tr(answer_2)
answer_3_label.text = tr(answer_3)
# Signale verbinden
answer_pad_0.body_entered.connect(_on_answer_entered.bind(0))
answer_pad_1.body_entered.connect(_on_answer_entered.bind(1))
answer_pad_2.body_entered.connect(_on_answer_entered.bind(2))
answer_pad_3.body_entered.connect(_on_answer_entered.bind(3))
# WICHTIG: Material duplizieren, damit es nicht mit anderen Instanzen geteilt wird
if quiz_light.material != null:
# tiefe Kopie (alle Subressourcen mitduplizieren)
quiz_light.material = quiz_light.material.duplicate(true)
else:
quiz_light.material = StandardMaterial3D.new()
# Grundeinstellungen für diese Instanz
quiz_light.material.emission_enabled = true
quiz_light.material.emission_energy = 0.5
quiz_light.material.albedo_color = Color.WHITE
quiz_light.material.emission = Color.WHITE
func _on_answer_entered(body: Node3D, answer_index: int) -> void:
if not body.is_in_group("player"):
return # Nur Player soll triggern
# Wenn schon korrekt beantwortet, nichts tun
if answered_correctly:
return
# Prüfen und nur DIESE Instanzlampe setzen
if answer_index == correct:
_set_light_color(Color.GREEN)
question_label.visible = false
animation_player.play("open_door")
answered_correctly = true
else:
_set_light_color(Color.RED)
# optional: nach kurzer Zeit zurücksetzen, damit neu versucht werden kann
await get_tree().create_timer(1.0).timeout
_set_light_color(Color.WHITE)
func _set_light_color(color: Color) -> void:
# Setze nur das Material dieser Instanz
if quiz_light.material == null:
quiz_light.material = StandardMaterial3D.new()
quiz_light.material.albedo_color = color
quiz_light.material.emission = color
# erhöhe kurz die Emission für Sichtbarkeit bei Farben außer weiß
quiz_light.material.emission_energy = 1.5 if color != Color.WHITE else 0.5